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GCM EPFL
Приєднався 3 лип 2012
PINANNNOUSU - robotic ice carving performance.
PINNANNOUSU (Finnish for “level elevation) is an immersive robotic performance, that brings together computational design, natural material processes, the audience and an open ended, time-based process with all the schisms and rifts that the differing nature of these elements try to negotiate. The work grapples with the individual existence in a macroscopic tectonic shift: A robotic arm, equipped with a drill spindle and a flashlight, is set to work to carve a large block of ice, gradually converting it to a sculptural caustic lense, refracting the flashlight illumination to an immersive 3D scene projected on to the walls. The resulting play of light converges to a clear visual motifs, seemingly impossible, and then drifting out of focus, over time slowly melting away. The process is captured with a time lapse camera, making the slow melting process equally perceivable as the loud, dynamic milling.
The futility of the “ingenuity” - carving a slowly melting block of ice to a computed ideal form that bends light into a desired visual motif, - is an arms race between the natural process and human intervention. The attempt to seize a form in an amorphous material is an apt metaphor of how we are today faced with an omnipresent global challenge. We can only make meaning at an individual level, yet we know that our collective actions influence all of us. Beyond moral judgement, the celebration of the resulting aesthetic with its unstoppable transition, serves as a catalyst, to be simultaneously mesmerized by, immersed in and critically aware of the process.
The artwork was developed for the Sapporo International Art Festival 2024 themed “Last Snow” in Moerenuma Park. Isamu Noguchi’s Glass pyramid, and the snow storage chamber under it is its spiritual home. This environmental cooling system serves as the ideal setting for the high tech performance, shifting the focus from the polished and comfortable to the mercy of the elements.
CREDITS:
Jussi Ängeslevä 2024
Robotics: AATB.ch
Computational Caustics: rayform.ch, EPFL www.epfl.ch/labs/gcm
Media planning: arsaffix.com
Sound Field Recording of ice: Jonna Jinton
Commissioned by Sapporo International Art Festival 2024, SIAF.jp
Part of the research Project “A Third Hand - Creative Applications for robotics” écal, third-hand.xyz
supported by proHelvetia
Cover Image: ©SIAF2024, Kusumi Erika
Video documentation: ©SIAF2024, Tsubasa Fujikura
The futility of the “ingenuity” - carving a slowly melting block of ice to a computed ideal form that bends light into a desired visual motif, - is an arms race between the natural process and human intervention. The attempt to seize a form in an amorphous material is an apt metaphor of how we are today faced with an omnipresent global challenge. We can only make meaning at an individual level, yet we know that our collective actions influence all of us. Beyond moral judgement, the celebration of the resulting aesthetic with its unstoppable transition, serves as a catalyst, to be simultaneously mesmerized by, immersed in and critically aware of the process.
The artwork was developed for the Sapporo International Art Festival 2024 themed “Last Snow” in Moerenuma Park. Isamu Noguchi’s Glass pyramid, and the snow storage chamber under it is its spiritual home. This environmental cooling system serves as the ideal setting for the high tech performance, shifting the focus from the polished and comfortable to the mercy of the elements.
CREDITS:
Jussi Ängeslevä 2024
Robotics: AATB.ch
Computational Caustics: rayform.ch, EPFL www.epfl.ch/labs/gcm
Media planning: arsaffix.com
Sound Field Recording of ice: Jonna Jinton
Commissioned by Sapporo International Art Festival 2024, SIAF.jp
Part of the research Project “A Third Hand - Creative Applications for robotics” écal, third-hand.xyz
supported by proHelvetia
Cover Image: ©SIAF2024, Kusumi Erika
Video documentation: ©SIAF2024, Tsubasa Fujikura
Переглядів: 76
Відео
PINANNNOUSU - robotic ice carving performance - Timelapse
Переглядів 433 місяці тому
PINNANNOUSU (Finnish for “level elevation) is an immersive robotic performance, that brings together computational design, natural material processes, the audience and an open ended, time-based process with all the schisms and rifts that the differing nature of these elements try to negotiate. The work grapples with the individual existence in a macroscopic tectonic shift: A robotic arm, equipp...
RUM: Reconfigurable Umbrella Mesh | AAG 2023 Stuttgart
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Video of the talk presented by Uday Kusupati at AAG 2023 Stuttgart. For more details, please visit go.epfl.ch/rum
Computational Inverse Design of Surface-based Inflatables (SIGGRAPH 2021 Full Talk)
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this is amazing
Hi. How do you believe one would simulate deployment based on the flat state. I have tried FEM Software, but I haven't made much progress. Thanks for your work, I'm investigating the computerised design workflow for a high school project.
Superb work and talk!
This is incredible
Your grasshopper script does not work
Hi. It worked fine for me. Which part isn't working? (I haven't preprocessed anything with BFF)
Super cool
I guess this might be a question: when inflating the sphere, the balloon naturally wants to form a sphere. How do we know that the triangle structure is achieving the target spherical shape when the balloon is already spherical?
sorta looks like bra
amazing!
Brother I beg of you, I require the STL file for this Space Bra
same
3:03 do this in public in England and you get arrested for not showing your face
Whose here for the Nasa big challenge?
is that possible to get an STL version for FDM printing ?
suggest how to make it
suggest how to make it
hey guys, i'm told by a machine that projective dynamics is: vec3 delta = positionB - positionA; float currentLength = length(delta); vec3 correction = (delta / currentLength) * (currentLength - restLength) * stiffness; positionA += correction * 0.5; positionB -= correction * 0.5; i can't really tell if it's accurate, but if it is and if you'd written it like that, a lot more people would be using it today than the crappy methods they're using. :p
Do you know if there is anywhere you can buy one of these? If not, do you know if there is somewhere where such caustic lenses are on display? I would like to see one of those for real. I know the caustic mirrors on display at the Rolex Learning Center, I like this art piece very much, but I am not aware of anywhere a caustic lens would be on display.
Could a lens like this ever be a refreshable display? Monday, June 5, 2023 CE, 16:48 EDT
Perhaps a fluid with microscopic metal particles suspended in it, and manipulated several times per second by an electro-magnetic field
@@leeskinner9627 What you describe is basically sounds like e-ink. Though you may be more interested in a similar but significantly different idea that is "Interferometric modulator displays", where each pixel is a "microelectromechanical system" (MEMS). While eink only does basic absorbsion/reflection of light, with IMODs the wavelength of light is *changed* based on how "deep or shallow" the reflecting element is. Similar to how the structures found on many insects don't actually reflect their own color, but change the incoming light into something else. This results in those brilliant metallic displays you see on butterflies and moths. There was research done on making a full display, being branded "Mirasol" and worked on by Iridigm and later Qualcomm, with plans to produce an e-reader screen that not only could work in full sun like e-ink, but had color and a refresh rate fast enough for relatively smooth video, while still being able to maintain an image without further power. Unfortunately the efforts to produce these screens eventually fell through and the technology became vaporware after limited releases of a few products in asian markets. I believe that it was likely due to extremely high defect rates that they couldn't seem to overcome.
Really cool stuff
Hello, Which program was used for the 3D models?
I am proud to be Like #45 on this cool vid!
this is incredible
really cool stuff
Good work. These complex math stuff look intuitive somehow
It feels like there are non necessarily only one solution in the reverse process (meaning that several distribution of uninflated tubes can lead to a globaly same inflated surface). Do you have insight on that?
Great stuff
super interesting!
really cool stuff
Really cool stuff
Really cool stuff
really cool stuff
Excelente !The research is really good, deep.Thanks
A well structured talk . Not that it makes sense to me , but I can kind of sense it .
What a clean lecture
Nice & straightforward.. but mind boggling complexities ..
Great Lecture
really cool stuff
Amazing concept!
really cool stuff
really cool stuff
Really cool stuff
ɟɟnʇs ןooɔ ʎןןɐǝᴚ
hi! Amazing work, did you use blender for animations?
Really cool stuffffffffff
the code htrack_qt is missing the config file
what material is that?looks great
Very cool.
How can I implement this?
More buildings should use these as cool windows.
Nice